.TH r.cost 1grass "" "GRASS 7.8.5" "GRASS GIS User's Manual" .SH NAME \fI\fBr.cost\fR\fR \- Creates a raster map showing the cumulative cost of moving between different geographic locations on an input raster map whose cell category values represent cost. .SH KEYWORDS raster, cost surface, cumulative costs, cost allocation .SH SYNOPSIS \fBr.cost\fR .br \fBr.cost \-\-help\fR .br \fBr.cost\fR [\-\fBknrib\fR] \fBinput\fR=\fIname\fR \fBoutput\fR=\fIname\fR [\fBsolver\fR=\fIname\fR] [\fBnearest\fR=\fIname\fR] [\fBoutdir\fR=\fIname\fR] [\fBstart_points\fR=\fIname\fR] [\fBstop_points\fR=\fIname\fR] [\fBstart_raster\fR=\fIname\fR] [\fBstart_coordinates\fR=\fIeast,north\fR[,\fIeast,north\fR,...]] [\fBstop_coordinates\fR=\fIeast,north\fR[,\fIeast,north\fR,...]] [\fBmax_cost\fR=\fIvalue\fR] [\fBnull_cost\fR=\fIvalue\fR] [\fBmemory\fR=\fImemory in MB\fR] [\-\-\fBoverwrite\fR] [\-\-\fBhelp\fR] [\-\-\fBverbose\fR] [\-\-\fBquiet\fR] [\-\-\fBui\fR] .SS Flags: .IP "\fB\-k\fR" 4m .br Use the \(cqKnight\(cqs move\(cq; slower, but more accurate .IP "\fB\-n\fR" 4m .br Keep null values in output raster map .IP "\fB\-r\fR" 4m .br Start with values in raster map .IP "\fB\-i\fR" 4m .br Print info about disk space and memory requirements and exit .IP "\fB\-b\fR" 4m .br Create bitmask encoded directions .IP "\fB\-\-overwrite\fR" 4m .br Allow output files to overwrite existing files .IP "\fB\-\-help\fR" 4m .br Print usage summary .IP "\fB\-\-verbose\fR" 4m .br Verbose module output .IP "\fB\-\-quiet\fR" 4m .br Quiet module output .IP "\fB\-\-ui\fR" 4m .br Force launching GUI dialog .SS Parameters: .IP "\fBinput\fR=\fIname\fR \fB[required]\fR" 4m .br Name of input raster map containing grid cell cost information .IP "\fBoutput\fR=\fIname\fR \fB[required]\fR" 4m .br Name for output raster map .IP "\fBsolver\fR=\fIname\fR" 4m .br Name of input raster map solving equal costs .br Helper variable to pick a direction if two directions have equal cumulative costs (smaller is better) .IP "\fBnearest\fR=\fIname\fR" 4m .br Name for output raster map with nearest start point .IP "\fBoutdir\fR=\fIname\fR" 4m .br Name for output raster map to contain movement directions .IP "\fBstart_points\fR=\fIname\fR" 4m .br Name of starting vector points map .br Or data source for direct OGR access .IP "\fBstop_points\fR=\fIname\fR" 4m .br Name of stopping vector points map .br Or data source for direct OGR access .IP "\fBstart_raster\fR=\fIname\fR" 4m .br Name of starting raster points map .IP "\fBstart_coordinates\fR=\fIeast,north[,\fIeast,north\fR,...]\fR" 4m .br Coordinates of starting point(s) (E,N) .IP "\fBstop_coordinates\fR=\fIeast,north[,\fIeast,north\fR,...]\fR" 4m .br Coordinates of stopping point(s) (E,N) .IP "\fBmax_cost\fR=\fIvalue\fR" 4m .br Maximum cumulative cost .br Default: \fI0\fR .IP "\fBnull_cost\fR=\fIvalue\fR" 4m .br Cost assigned to null cells. By default, null cells are excluded .IP "\fBmemory\fR=\fImemory in MB\fR" 4m .br Maximum memory to be used (in MB) .br Cache size for raster rows .br Default: \fI300\fR .SH DESCRIPTION \fIr.cost\fR determines the cumulative cost of moving to each cell on a \fIcost surface\fR (the \fBinput\fR raster map) from other user\-specified cell(s) whose locations are specified by their geographic coordinate(s). Each cell in the original cost surface map will contain a category value which represents the cost of traversing that cell. \fIr.cost\fR will produce 1) an \fBoutput\fR raster map in which each cell contains the lowest total cost of traversing the space between each cell and the user\-specified points (diagonal costs are multiplied by a factor that depends on the dimensions of the cell) and 2) a second raster map layer showing the movement direction to the next cell on the path back to the start point (see Movement Direction). This module uses the current geographic region settings. The \fBoutput\fR map will be of the same data format as the \fBinput\fR map, integer or floating point. .SH OPTIONS The \fBinput\fR \fIname\fR is the name of a raster map whose category values represent the surface cost. The \fBoutput\fR \fIname\fR is the name of the resultant raster map of cumulative cost. The \fBoutdir\fR \fIname\fR is the name of the resultant raster map of movement directions (see Movement Direction). .PP \fIr.cost\fR can be run with three different methods of identifying the starting point(s). One or more points (geographic coordinate pairs) can be provided as specified \fBstart_coordinates\fR on the command line, from a vector points file, or from a raster map. All non\-NULL cells are considered to be starting points. .PP Each \fIx,y\fR \fBstart_coordinates\fR pair gives the geographic location of a point from which the transportation cost should be figured. As many points as desired can be entered by the user. These starting points can also be read from a vector points file through the \fBstart_points\fR option or from a raster map through the \fBstart_raster\fR option. .PP \fIr.cost\fR will stop cumulating costs when either \fBmax_cost\fR is reached, or one of the stop points given with \fBstop_coordinates\fR is reached. Alternatively, the stop points can be read from a vector points file with the \fBstop_points\fR option. During execution, once the cumulative cost to all stopping points has been determined, processing stops. .br Both sites read from a vector points file and those given on the command line will be processed. .PP The null cells in the \fBinput\fR map can be assigned a (positive floating point) cost with the \fBnull_cost\fR option. .br When input map null cells are given a cost with the \fBnull_cost\fR option, the corresponding cells in the output map are no longer null cells. By using the \fB\-n\fR flag, the null cells of the input map are retained as null cells in the output map. .PP As \fIr.cost\fR can run for a very long time, it can be useful to use the \fB\-\-v\fR verbose flag to track progress. .PP The Knight\(cqs move (\fB\-k\fR flag) may be used to improve the accuracy of the output. In the diagram below, the center location (O) represents a grid cell from which cumulative distances are calculated. Those neighbors marked with an X are always considered for cumulative cost updates. With the \fB\-k\fR option, the neighbors marked with a K are also considered. .br .nf \fC . . . . . . . . . . . . . . . . . . K . . K . . . . . . . . . . . . . . . . . . . . K . X . X . X . K . . . . . . . . . . . . . . . . . . . . X . O . X . . . . . . . . . . . . . . . . . . . . K . X . X . X . K . . . . . . . . . . . . . . . . . . . . K . . K . . . . . . . . . . . . . . . . . . \fR .fi .PP Knight\(cqs move example: .br .TS expand; lw60. T{ \fIFlat cost surface without (left pane) and with the knight\(cqs move (right pane). The default is to grow the cost outwards in 8 directions. Using the knight\(cqs move grows it outwards in 16 directions.\fR T} .sp 1 .TE .PP If the \fBnearest\fR output parameter is specified, the module will calculate for each cell its nearest starting point based on the minimized accumulative cost while moving over the cost map. .PP The \fBsolver\fR option helps to select a particular direction in case of multiple directions with equal costs. Sometimes fields with equal cumulative costs exist and multiple paths with equal costs would lead from a start point to a stop point. By default, a path along the edge of such a field would be produced or multiple paths of equal costs with the \fB\-b\fR flag. An additional variable can be supplied with the \fBsolver\fR option to help the algorithm pick a particular direction. .PP Example for solving multiple directions: .br .TS expand; lw60. T{ \fIA field of equal cumulative costs with multiple paths (black). By default a path along the edge will be selected (red). Path selection can be controlled with the solver option (blue).\fR T} .sp 1 .TE .PP Multiple directions can be solved as in the above example with the following steps: .IP .IP \fB1\fR Create multiple directions with \fBr.cost\fR/\fBr.walk\fR using the \fB\-b\fR flag .IP \fB2\fR Extract paths using \fBr.path format=bitmask\fR .IP \fB3\fR Calculate the distance from NULL cells to paths using \fBr.grow.distance \-n input=\fR .IP \fB4\fR Invert the sign of the distances with \fBr.mapcalc\fR because for the solver smaller is better, and here we want to get the center of an area with multiple directions .IP \fB5\fR Use thise negative distances as solver for a second pass of \fBr.cost\fR .IP \fB6\fR Extract paths again with \fBr.path\fR to get a geometrically optimized solution .PP .SH NULL CELLS By default null cells in the input raster map are excluded from the algorithm, and thus retained in the output map. .PP If one wants \fBr.cost\fR to transparently cross any region of null cells, the \fBnull_cost\fR=0.0 option should be used. Then null cells just propagate the adjacent costs. These cells can be retained as null cells in the output map by using the \fB\-n\fR flag. .SH NOTES Paths from any point to the nearest starting point of \fIr.cost\fR can be extracted with \fIr.path\fR by using the direction output map of \fIr.cost\fR. .SS Algorithm notes The fundamental approach to calculating minimum travel cost is as follows: .PP The user generates a raster map indicating the cost of traversing each cell in the north\-south and east\-west directions. This map, along with a set of starting points are submitted to \fIr.cost\fR. The starting points are put into a heap of cells from which costs to the adjacent cells are to be calculated. The cell on the heap with the lowest cumulative cost is selected for computing costs to the neighboring cells. Costs are computed and those cells are put on the heap and the originating cell is finalized. This process of selecting the lowest cumulative cost cell, computing costs to the neighbors, putting the neighbors on the heap and removing the originating cell from the heap continues until the heap is empty. .PP The most time consuming aspect of this algorithm is the management of the heap of cells for which cumulative costs have been at least initially computed. \fIr.cost\fR uses a minimum heap for efficiently tracking the next cell with the lowest cumulative costs. .PP \fIr.cost\fR, like most all GRASS raster programs, is also made to be run on maps larger that can fit in available computer memory. As the algorithm works through the dynamic heap of cells it can move almost randomly around the entire area. \fIr.cost\fR divides the entire area into a number of pieces and swaps these pieces in and out of memory (to and from disk) as needed. This provides a virtual memory approach optimally designed for 2\-D raster maps. The amount of memory to be used by \fIr.cost\fR can be controlled with the \fBmemory\fR option, default is 300 MB. For systems with less memory this value will have to be set to a lower value. .SH EXAMPLES .PP Consider the following example: .br .nf \fC Input: COST SURFACE . . . . . . . . . . . . . . . . 2 . 2 . 1 . 1 . 5 . 5 . 5 . . . . . . . . . . . . . . . . . 2 . 2 . 8 . 8 . 5 . 2 . 1 . . . . . . . . . . . . . . . . . 7 . 1 . 1 . 8 . 2 . 2 . 2 . . . . . . . . . . . . . . . . . 8 . 7 . 8 . 8 . 8 . 8 . 5 . . . . . . . . . . . _____ . . . 8 . 8 . 1 . 1 . 5 | \fB3\fR | 9 . . . . . . . . . . . |___| . . . 8 . 1 . 1 . 2 . 5 . 3 . 9 . . . . . . . . . . . . . . . . Output (using \-k): Output (not using \-k): CUMULATIVE COST SURFACE CUMULATIVE COST SURFACE . . . . . . . . . . . . . . . . . . . \fB* * * * *\fR . . . . . . . 21. 21. 20. 19. 17. 15. 14. . 22. 21\fB* 21* 20*\fR 17. 15. 14. . . . . . . . . . . . . . . . . . . . \fB* * * * *\fR . . . . . . . 20. 19. 22. 19. 15. 12. 11. . 20. 19. 22\fB* 20*\fR 15. 12. 11. . . . . . . . . . . . . . . . . . . . . . \fB* * * * *\fR . . . . . 22. 18. 17. 17. 12. 11. 9. . 22. 18. 17\fB* 18* 13*\fR 11. 9. . . . . . . . . . . . . . . . . . . . . . \fB* * * * *\fR . . . . . 21. 14. 13. 12. 8. 6. 6. . 21. 14. 13. 12. 8. 6. 6. . . . . . . . . . . _____. . . . . . . . . . . . . . . . . . 16. 13. 8. 7. 4 | \fB0\fR | 6. . 16. 13. 8. 7 . 4. 0. 6. . . . . . . . . . . |___|. . . . . . . . . . . . . . . . . . 14. 9. 8. 9. 6. 3. 8. . 14. 9. 8. 9 . 6. 3. 8. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . \fR .fi .PP The user\-provided starting location in the above example is the boxed \fB3\fR in the above input map. The costs in the output map represent the total cost of moving from each box (\(dqcell\(dq) to one or more (here, only one) starting location(s). Cells surrounded by asterisks are those that are different between operations using and not using the Knight\(cqs move (\fB\-k\fR) option. .SS Output analysis The output map can be viewed, for example, as an elevation model in which the starting location(s) is/are the lowest point(s). Outputs from \fIr.cost\fR can be used as inputs to \fIr.path\fR , in order to trace the least\-cost path given by this model between any given cell and the \fIr.cost\fR starting location(s). The two programs, when used together, generate least\-cost paths or corridors between any two map locations (cells). .SS Shortest distance surfaces The \fIr.cost\fR module allows for computing the shortest distance of each pixel from raster lines, such as determining the shortest distances of households to the nearby road. For this cost surfaces with cost value 1 are used. The calculation is done with \fIr.cost\fR as follows (example for Spearfish region): .br .nf \fC g.region raster=roads \-p r.mapcalc \(dqarea.one = 1\(dq r.cost \-k input=area.one output=distance start_raster=roads d.rast distance d.rast.num distance #transform to metric distance from cell distance using the raster resolution: r.mapcalc \(dqdist_meters = distance * (ewres()+nsres())/2.\(dq d.rast dist_meters \fR .fi .SH Movement Direction The movement direction surface is created to record the sequence of movements that created the cost accumulation surface. This movement direction surface can be used by \fIr.path\fR to recover a path from an end point back to the start point. The direction of each cell points towards the next cell. The directions are recorded as degrees CCW from East: .br .nf \fC 112.5 67.5 i.e. a cell with the value 135 157.5 135 90 45 22.5 means the next cell is to the north\-west 180 x 360 202.5 225 270 315 337.5 247.5 292.5 \fR .fi .SS Cost allocation Example: calculation of the cost allocation map \(dqcostalloc\(dq and the cumulative cost map \(dqcostsurf\(dq for given starting points (map \(dqsources\(dq) and given cost raster map \(dqcosts\(dq: .br .nf \fC r.cost input=costs start_raster=sources output=costsurf nearest=costalloc \fR .fi .SS Find the minimum cost path Once \fIr.cost\fR computes the cumulative cost map and an associated movement direction map, \fIr.path\fR can be used to find the minimum cost path. .SH SEE ALSO \fI r.walk, r.path, r.in.ascii, r.mapcalc, r.out.ascii \fR .SH AUTHORS Antony Awaida, Intelligent Engineering Systems Laboratory, M.I.T. .br James Westervelt, U.S.Army Construction Engineering Research Laboratory .br Updated for Grass 5 by Pierre de Mouveaux (pmx@audiovu.com) .br Markus Metz .br Multiple path directions sponsored by mundialis .SH SOURCE CODE .PP Available at: r.cost source code (history) .PP Main index | Raster index | Topics index | Keywords index | Graphical index | Full index .PP © 2003\-2020 GRASS Development Team, GRASS GIS 7.8.5 Reference Manual