.\" DO NOT MODIFY THIS FILE! It was generated by help2man 1.48.1. .TH TEXTURE-FONT-TO-PASCAL "1" "February 2021" "Castle Game Engine" "User Commands" .SH NAME texture-font-to-pascal \- convert ttf font to a Pascal source file .SH DESCRIPTION texture\-font\-to\-pascal: convert ttf font to a Pascal source file, based on types in Castle Game Engine CastleTextureFontData unit. .SS "Usage:" .IP texture\-font\-to\-pascal [options...] MyFontFile.ttf .SS "Available options:" .TP \fB\-h\fR / \fB\-\-help\fR Print this help message and exit .HP \fB\-\-size\fR FONT\-SIZE .HP \fB\-\-no\-anti\-alias\fR .TP \fB\-\-sample\-text\fR TEXT Load (if existing) all characters listed here. We also always add ASCII chars, unless \fB\-\-only\-sample\-text\fR given. .TP \fB\-\-only\-sample\-text\fR Load only characters from \fB\-\-sample\-text\fR, do not add standard ASCII chars. .TP \fB\-\-unit\-name\fR UnitName Set UnitName, by default we automatically calculate it based on font name and size. .TP \fB\-\-debug\-log\fR See the log, showing e.g. the font image size. .TP \fB\-\-debug\-font\-image\fR Write to disk font images as png. .PP texture\-font\-to\-pascal version 6.4. Created using Castle Game Engine ( https://castle\-engine.io/ ) version 6.4. Compiled with FPC 3.2.0 (Linux / x86_64).