al_draw_filled_polygon_with_holes(3alleg5) al_draw_filled_polygon_with_holes(3alleg5)

# NAME¶

al_draw_filled_polygon_with_holes - Allegro 5 API

# SYNOPSIS¶

```#include <allegro5/allegro_primitives.h>
void al_draw_filled_polygon_with_holes(const float *vertices,

const int *vertex_counts, ALLEGRO_COLOR color)
```

# DESCRIPTION¶

Draws a filled simple polygon with zero or more other simple polygons subtracted from it - the holes. The holes cannot touch or intersect with the outline of the filled polygon.

vertices - Interleaved array of (x, y) vertex coordinates for each of the polygons, including holes.
vertex_counts - Number of vertices for each polygon. The number of vertices in the filled polygon is given by vertex_counts and must be at least three. Subsequent elements indicate the number of vertices in each hole. The array must be terminated with an element with value zero.
color - Color of the filled polygon

All hole vertices must use the opposite order (clockwise with y down) of the polygon vertices. All hole vertices must be inside the main polygon and no hole may overlap the main polygon.

For example:

```float vertices[] = {

0,   0, // filled polygon, upper left corner

0, 100, // filled polygon, lower left corner

100, 100, // filled polygon, lower right corner

100,   0, // filled polygon, upper right corner

10,  10, // hole, upper left

90,  10, // hole, upper right

90,  90  // hole, lower right
};
int vertex_counts[] = {

4, // number of vertices for filled polygon

3, // number of vertices for hole

0  // terminator
};
```

There are 7 vertices: four for an outer square from (0, 0) to (100, 100) in anti-clockwise order, and three more for an inner triangle in clockwise order. The outer main polygon uses vertices 0 to 3 (inclusive) and the hole uses vertices 4 to 6 (inclusive).

5.1.0