.\" Generated by the Allegro makedoc utility .TH triangle3d 3alleg4 "version 4.4.3" "Allegro" "Allegro manual" .SH NAME triangle3d, triangle3d_f \- Draws a 3d triangle onto the specified bitmap. Allegro game programming library.\& .SH SYNOPSIS .B #include .sp .B void triangle3d(BITMAP *bmp, int type, BITMAP *tex, V3D *v1, *v2, *v3); .B void triangle3d_f(BITMAP *bmp, int type, BITMAP *tex, V3D_f *v1, *v2, *v3); .SH DESCRIPTION Draw 3d triangles, using either fixed or floating point vertex structures. Unlike quad3d[_f](), triangle3d[_f]() functions are not wrappers of polygon3d[_f](). The triangle3d[_f]() functions use their own routines taking into account the constantness of the gradients. Therefore triangle3d[_f](bmp, type, tex, v1, v2, v3) is faster than polygon3d[_f](bmp, type, tex, 3, v[]). Read the beginning of chapter "Polygon rendering" for a list of rendering types you can use with this function. .SH SEE ALSO .BR polygon3d (3alleg4), .BR quad3d (3alleg4), .BR triangle (3alleg4)