.\" Generated by the Allegro makedoc utility .TH register_assert_handler 3alleg4 "version 4.4.3" "Allegro" "Allegro manual" .SH NAME register_assert_handler \- Registers a custom handler for assert failures. Allegro game programming library.\& .SH SYNOPSIS .B #include .sp .B void register_assert_handler(int (*handler)(const char *msg)); .SH DESCRIPTION Supplies a custom handler function for dealing with assert failures. Your callback will be passed a formatted error message in ASCII, and should return non-zero if it has processed the error, or zero to continue with the default actions. You could use this to ignore assert failures, or to display the error messages on a graphics mode screen without aborting the program. You can call this function even when Allegro has not been initialised. Example: .nf int show_but_continue(const char *text) { alert("Uh oh...", "Fasten your seat belts.", text, "&Go on!", NULL, 'g', 0); return 1; } ... register_assert(show_but_continue); ASSERT(0); /* This won't crash the program now. */ .fi .SH SEE ALSO .BR al_assert (3alleg4), .BR ASSERT (3alleg4), .BR register_trace_handler (3alleg4)