.\" Generated by the Allegro makedoc utility .TH make_trans_font 3alleg4 "version 4.4.3" "Allegro" "Allegro manual" .SH NAME make_trans_font \- Makes a font use transparency. Allegro game programming library.\& .SH SYNOPSIS .B #include .sp .B void make_trans_font(FONT *f); .SH DESCRIPTION This function converts a font to use transparency for drawing. That is, each glyph in the font will be drawn with draw_trans_sprite, so you can use the same blenders as with draw_trans_sprite to draw the font. One common use of this is to load a bitmap font with an alpha channel, and therefore get anti-aliased text output by using Allegro's alpha blender. Here's an example how to do that: .nf FONT *f = load_font("alphafont.tga", NULL, NULL); make_trans_font(f); set_alpha_blender(); textprintf_centre_ex(screen, f, 320, 240, -1, -1, "Anti-aliased Font!"); .fi .SH SEE ALSO .BR is_trans_font (3alleg4), .BR set_alpha_blender (3alleg4), .BR load_font (3alleg4), .BR draw_trans_sprite (3alleg4)