.\" Generated by the Allegro makedoc utility .TH get_vector_rotation_matrix 3alleg4 "version 4.4.3" "Allegro" "Allegro manual" .SH NAME get_vector_rotation_matrix, get_vector_rotation_matrix_f \- Constructs X, Y, Z rotation matrices with an angle. Allegro game programming library.\& .SH SYNOPSIS .B #include .sp .B void get_vector_rotation_matrix(MATRIX *m, fixed x, y, z, fixed a); .B void get_vector_rotation_matrix_f(MATRIX_f *m, float x, y, z, float a); .SH DESCRIPTION Constructs a transformation matrix which will rotate points around the specified x,y,z vector by the specified angle (given in binary, 256 degrees to a circle format). .SH SEE ALSO .BR apply_matrix (3alleg4), .BR get_rotation_matrix (3alleg4), .BR get_align_matrix (3alleg4), .BR excamera (3alleg4)