.\" Generated by the Allegro makedoc utility .TH destroy_compiled_sprite 3alleg4 "version 4.4.3" "Allegro" "Allegro manual" .SH NAME destroy_compiled_sprite \- Destroys a compiled sprite. Allegro game programming library.\& .SH SYNOPSIS .B #include .sp .B void destroy_compiled_sprite(COMPILED_SPRITE *sprite); .SH DESCRIPTION Destroys a compiled sprite structure previously returned by get_compiled_sprite(). If you pass a NULL pointer this function won't do anything. Use this once you are done with a compiled sprite to avoid memory leaks in your program. .SH SEE ALSO .BR get_compiled_sprite (3alleg4)