.\" Generated by the Allegro makedoc utility .TH apply_quat 3alleg4 "version 4.4.3" "Allegro" "Allegro manual" .SH NAME apply_quat \- Multiplies a point by a quaternion. Allegro game programming library.\& .SH SYNOPSIS .B #include .sp .B void apply_quat(const QUAT *q, float x, y, z, *xout, *yout, *zout); .SH DESCRIPTION Multiplies the point (x, y, z) by the quaternion q, storing the result in (*xout, *yout, *zout). This is quite a bit slower than apply_matrix_f(), so only use it to translate a few points. If you have many points, it is much more efficient to call quat_to_matrix() and then use apply_matrix_f().