.TH 0AD "6" "April 7, 2012" .SH NAME 0ad \- A real-time strategy game of ancient warfare .SH SYNOPSIS .B 0ad .RI [ options ] .SH DESCRIPTION 0 A.D. is a free, open-source, cross-platform real-time strategy game of ancient warfare. As the military leader of an ancient civilisation, you must gather the resources you need to raise a military force capable of dominating your enemies. .SH OPTIONS .SS Basic gameplay .TP .B \-autostart Load a map instead of showing main menu (see below). .TP .B \-editor Launch the Atlas scenario editor. .TP .B \-mod NAME Start the game using NAME mod. .TP .B \-quickstart Load faster (disables audio and some system info logging). .SS Autostart .TP .B \-autostart=NAME Map NAME for scenario, or rms name for random map. .TP .B \-autostart-ai=PLAYER:AI Adds named AI to the given PLAYER (e.g. 2:testbot). .SS Multiplayer .TP .B \-autostart-playername=NAME Multiplayer local player NAME (default 'anonymous'). .TP .B \-autostart-host Multiplayer host mode. .TP .B \-autostart-players=NUMBER Multiplayer host: NUMBER of client players (default 2). .TP .B \-autostart-client Multiplayer client mode. .TP .B \-autostart-ip=IP Multiplayer client: connect to this host IP. .SS Random maps only .TP .B \-autostart-random Random map. .TP .B \-autostart-random=SEED Random map with SEED value (default 0, use \-1 for random). .TP .B \-autostart-size=TILES Random map SIZE in tiles (default 192). .TP .B \-autostart-players=NUMBER NUMBER of players on random map. .SS Configuration .TP .B \-conf:KEY=VALUE Set a config value (overrides the contents of system.cfg). .TP .B \-g=F Set the gamma correction to 'F' (default 1.0). .TP .B \-nosound Disable audio. .TP .B \-onlyPublicFiles Force game to use only the public (default) mod. .TP .B \-shadows Enable shadows. .TP .B \-vsync Enable VSync, i.e. lock FPS to monitor refresh rate. .TP .B \-xres=N Set screen X resolution to 'N'. .TP .B \-yres=N Set screen Y resolution to 'N'. .SS Advanced / diagnostic .TP .B \-dumpSchema Creates a file entity.rng in the working directory, containing complete entity XML schema, used by various analysis tools. .TP .B \-replay=PATH Non-visual replay of a previous game, used for analysis purposes. PATH is system path to commands.txt containing simulation log. .TP .B \-writableRoot Store runtime game data in root data directory (only use if you have write permissions on that directory). .SS Archive builder .TP .B \-archivebuild=PATH System PATH of the base directory containing mod data to be archived/precached. .TP .B \-archivebuild-output=PATH System PATH to output of the resulting .zip archive (use with archivebuild). .TP .B \-archivebuild-compress Enable deflate compression in the .zip (no zip compression by default since it hurts compression of release packages). .SH "FILES" .TP .B ~/.config/0ad/config/local.cfg User specific settings. You may put in this file any user specific settings using the same syntax of the default settings file. .PP 0 A.D. also uses the .B ~/.cache/0ad/ , .B ~/.config/0ad/ and .B ~/.local/share/0ad/ directories for other user specific files, such as texture cache, screenshots and saved games. .SH SEE ALSO .TP .B http://wildfiregames.com/0ad/ 0 A.D. main web site. .TP .B http://trac.wildfiregames.com/ 0 A.D. wiki and developer web site. .SH AUTHOR 0ad was written by the 0 A.D. Team. .PP This manual page was written by Fabio Pedretti , for the Debian project (and may be used by others). Permission is granted to copy, distribute and/or modify this document under the terms of the GNU General Public License, Version 2 or any later version published by the Free Software Foundation. .PP On Debian systems, the complete text of the GNU General Public License can be found in /usr/share/common-licenses/GPL-2.