.\" Automatically generated by Pandoc 2.5 .\" .TH "rtcSetSceneBuildQuality" "3" "" "" "Embree Ray Tracing Kernels 3" .hy .SS NAME .IP .nf \f[C] rtcSetSceneBuildQuality \- sets the build quality for the scene \f[R] .fi .SS SYNOPSIS .IP .nf \f[C] #include void rtcSetSceneBuildQuality( RTCScene scene, enum RTCBuildQuality quality ); \f[R] .fi .SS DESCRIPTION .PP The \f[C]rtcSetSceneBuildQuality\f[R] function sets the build quality (\f[C]quality\f[R] argument) for the specified scene (\f[C]scene\f[R] argument). Possible values for the build quality are: .IP \[bu] 2 \f[C]RTC_BUILD_QUALITY_LOW\f[R]: Create lower quality data structures, e.g.\ for dynamic scenes. A two\-level spatial index structure is built when enabling this mode, which supports fast partial scene updates, and allows for setting a per\-geometry build quality through the \f[C]rtcSetGeometryBuildQuality\f[R] function. .IP \[bu] 2 \f[C]RTC_BUILD_QUALITY_MEDIUM\f[R]: Default build quality for most usages. Gives a good compromise between build and render performance. .IP \[bu] 2 \f[C]RTC_BUILD_QUALITY_HIGH\f[R]: Create higher quality data structures for final\-frame rendering. For certain geometry types this enables a spatial split BVH. .PP Selecting a higher build quality results in better rendering performance but slower scene commit times. The default build quality for a scene is \f[C]RTC_BUILD_QUALITY_MEDIUM\f[R]. .SS EXIT STATUS .PP On failure an error code is set that can be queried using \f[C]rtcGetDeviceError\f[R]. .SS SEE ALSO .PP [rtcSetGeometryBuildQuality]