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SoSeparator(3IV)() SoSeparator(3IV)()


SoSeparator — group node that saves and restores traversal state


SoBase > SoFieldContainer > SoNode > SoGroup > SoSeparator


#include <Inventor/nodes/SoSeparator.h>

enum CacheEnabled {

SoSeparator::OFF Never build a cache

SoSeparator::ON Always try to build a cache

SoSeparator::AUTO Decide whether to cache based on some heuristic


Fields from class SoSeparator:

SoSFEnum renderCaching

SoSFEnum boundingBoxCaching

SoSFEnum renderCulling

SoSFEnum pickCulling

Methods from class SoSeparator:


SoSeparator(int nChildren)

static void setNumRenderCaches(int howMany)

static int getNumRenderCaches()

static SoType getClassTypeId()

Methods from class SoGroup:

void addChild(SoNode *child)

void insertChild(SoNode *child, int newChildIndex)

SoNode * getChild(int index) const

int findChild(const SoNode *child) const

int getNumChildren() const

void removeChild(int index)

void removeChild(SoNode *child)

void removeAllChildren()

void replaceChild(int index, SoNode *newChild)

void replaceChild(SoNode *oldChild, SoNode *newChild)

Methods from class SoNode:

void setOverride(SbBool state)

SbBool isOverride() const

SoNode * copy(SbBool copyConnections = FALSE) const

virtual SbBool affectsState() const

static SoNode * getByName(const SbName &name)

static int getByName(const SbName &name, SoNodeList &list)

Methods from class SoFieldContainer:

void setToDefaults()

SbBool hasDefaultValues() const

SbBool fieldsAreEqual(const SoFieldContainer *fc) const

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)

SbBool set(const char *fieldDataString)

void get(SbString &fieldDataString)

virtual int getFields(SoFieldList &resultList) const

virtual SoField * getField(const SbName &fieldName) const

SbBool getFieldName(const SoField *field, SbName &fieldName) const

SbBool isNotifyEnabled() const

SbBool enableNotify(SbBool flag)

Methods from class SoBase:

void ref()

void unref() const

void unrefNoDelete() const

void touch()

virtual SoType getTypeId() const

SbBool isOfType(SoType type) const

virtual void setName(const SbName &name)

virtual SbName getName() const


This group node performs a push (save) of the traversal state before traversing its children and a pop (restore) after traversing them. This isolates the separator's children from the rest of the scene graph. A separator can include lights, cameras, coordinates, normals, bindings, and all other properties. Separators are relatively inexpensive, so they can be used freely within scenes.

The SoSeparator node provides caching of state during rendering and bounding box computation. This feature can be enabled by setting the renderCaching and boundingBoxCaching fields. By default, these are set to AUTO, which means that Inventor decides whether to build a cache based on internal heuristics.

Separators can also perform culling during rendering and picking. Culling skips over traversal of the separator's children if they are not going to be rendered or picked, based on the comparison of the separator's bounding box with the current view volume. Culling is controlled by the renderCulling and pickCulling fields. These are also set to AUTO by default; however, render culling can be expensive (and can interfere with render caching), so the AUTO heuristics leave it disabled unless specified otherwise.


SoSFEnum renderCaching

Whether to cache during rendering traversal.

SoSFEnum boundingBoxCaching

Whether to cache during bounding box traversal.

SoSFEnum renderCulling

Whether to cull during rendering traversal.

SoSFEnum pickCulling

Whether to cull during picking traversal.



Creates a separator node with default settings.

SoSeparator(int nChildren)

Constructor that takes approximate number of children.

static void setNumRenderCaches(int howMany)

By default, each separator node maintains 2 render caches. (This is to allow two different representations, such as filled and wire-frame, to both be cached.) The setNumRenderCaches() method sets the number of render caches each separator will have. Each render cache uses memory, so increasing this number may increase the memory requirements of the application. This method affects only separators that are created after it is called, not separators that were created before. Setting the number of caches to 0 turns off render caching globally from then on.

static int getNumRenderCaches()

Returns the current number of render caches.

static SoType getClassTypeId()

Returns type identifier for this class.


SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction, SoGetMatrixAction, SoHandleEventAction, SoRayPickAction, SoSearchAction

Saves the current traversal state, traverses all children, and restores the previous traversal state.


Separator {

renderCaching AUTO boundingBoxCaching AUTO renderCulling AUTO pickCulling AUTO


SoSelection, SoTransformSeparator