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SoInteractionKit(3IV)() SoInteractionKit(3IV)()


SoInteractionKit — base class for all interaction nodekit classes


SoBase > SoFieldContainer > SoNode > SoBaseKit > SoInteractionKit


#include <Inventor/nodekits/SoInteractionKit.h>

enum CacheEnabled {

SoInteractionKit::OFF Never build or use a cache

SoInteractionKit::ON Always try to build a cache

SoInteractionKit::AUTO Automatic caching


Fields from class SoInteractionKit:

SoSFEnum renderCaching

SoSFEnum boundingBoxCaching

SoSFEnum renderCulling

SoSFEnum pickCulling

Parts from class SoBaseKit:

(SoNodeKitListPart) callbackList

Methods from class SoInteractionKit:


virtual SbBool setPartAsPath(const SbName &partName, SoPath *surrogatePath )

static const SoNodekitCatalog * getClassNodekitCatalog() const

static SoType getClassTypeId()

Methods from class SoBaseKit:

virtual const SoNodekitCatalog * getNodekitCatalog() const

virtual SoNode * getPart(const SbName &partName, SbBool makeIfNeeded)

SbString getPartString(const SoBase *part)

virtual SoNodeKitPath * createPathToPart(const SbName &partName, SbBool makeIfNeeded, const SoPath *pathToExtend = NULL)

virtual SbBool setPart(const SbName &partName, SoNode *newPart)

SbBool set(char *partName, char *parameters)

SbBool set(char *nameValuePairs)

static SbBool isSearchingChildren()

static void setSearchingChildren(SbBool newVal)

Methods from class SoNode:

void setOverride(SbBool state)

SbBool isOverride() const

SoNode * copy(SbBool copyConnections = FALSE) const

virtual SbBool affectsState() const

static SoNode * getByName(const SbName &name)

static int getByName(const SbName &name, SoNodeList &list)

Methods from class SoFieldContainer:

void setToDefaults()

SbBool hasDefaultValues() const

SbBool fieldsAreEqual(const SoFieldContainer *fc) const

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)

void get(SbString &fieldDataString)

virtual int getFields(SoFieldList &resultList) const

virtual SoField * getField(const SbName &fieldName) const

SbBool getFieldName(const SoField *field, SbName &fieldName) const

SbBool isNotifyEnabled() const

SbBool enableNotify(SbBool flag)

Methods from class SoBase:

void ref()

void unref() const

void unrefNoDelete() const

void touch()

virtual SoType getTypeId() const

SbBool isOfType(SoType type) const

virtual void setName(const SbName &name)

virtual SbName getName() const

Macros from class SoBaseKit:

SO_GET_PART(kit, partName, partClass)
SO_CHECK_PART(kit, partName, partClass)


This is the base class for all classes of interaction nodekits. Currently, the only subclass is SoDragger, which reacts to click-drag-release events from the mouse.

This node has four fields corresponding to those of an SoSeparator: They are renderCaching, boundingBoxCaching, renderCulling, and pickCulling. They behave the same here as they do for an SoSeparator

The setPartAsPath() method provides support for creating "stand-in" objects for parts in the interaction kit. The "stand-in", or "surrogate" part, is a path to an object that lies somewhere else in the scene graph.


SoSFEnum renderCaching

Set render caching mode. Default is AUTO.

SoSFEnum boundingBoxCaching

Set bounding box caching mode. Default is ON. Setting this value to AUTO is equivalent to ON - automatic culling is not implemented.

SoSFEnum renderCulling

Set render culling mode. Default is OFF. Setting this value to AUTO is equivalent to ON - automatic culling is not implemented.

SoSFEnum pickCulling

Set pick caching mode. Default is AUTO.




virtual SbBool setPartAsPath(const SbName &partName, SoPath *surrogatePath )

Sets any public part in the interaction kit as a "surrogate" path instead. The object at the end of the path serves as a stand-in when a pick occurs, and can thus initiate interaction.

Instead of the usual setPart(), which replaces partName with a new node, this will remove the node being used for partName from the scene and remember the surrogatePath you give it. Later, any pick on surrogatePath will be regarded as a pick on partName.

For example, set the XRotator part of an SoTrackballDragger to be the path to an object in the scene. The rest of the trackball will look the same, but the XRotator stripe will disappear. However, click the mouse on the object at the end of surrogatePath and the ball will start to drag in rotation around its X axis.

Note that this is different from setting the part to be the node at the end of the path. When you set the part as a node, a second instance will be drawn in the local space of the interaction kit. When you set it as a path, the object itself is used, not a copy.

The partName may be any part name that follows the nodekit syntax for parts, such as childList[0].shape or rotator.rotatorActive. (See the getPart() method in the SoBaseKit reference page for a complete description.)

static const SoNodekitCatalog * getClassNodekitCatalog() const

Returns an SoNodekitCatalog for the class SoInteractionKit.

static SoType getClassTypeId()

Returns type identifier for this class.


All parts
Part Name Part Type Default Type Default
callbackList NodeKitListPart -- yes
Extra information for list parts from above table
Part Name Container Type Permissible Types
callbackList Separator Callback, EventCallback


InteractionKit {

renderCaching AUTO boundingBoxCaching AUTO renderCulling AUTO pickCulling AUTO callbackList NULL


SoBaseKit, SoInteraction, SoNodeKitDetail, SoNodeKitPath, SoNodekitCatalog, SoDragger, SoCenterballDragger, SoDirectionalLightDragger, SoDragPointDragger, SoHandleBoxDragger, SoJackDragger, SoPointLightDragger, SoRotateCylindricalDragger, SoRotateDiscDragger, SoRotateSphericalDragger, SoScale1Dragger, SoScale2Dragger, SoScale2UniformDragger, SoScaleUniformDragger, SoSpotLightDragger, SoTabBoxDragger, SoTabPlaneDragger, SoTrackballDragger, SoTransformBoxDragger, SoTranslate1Dragger, SoTranslate2Dragger