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SoCube(3IV)() SoCube(3IV)()


SoCube — cube shape node


SoBase > SoFieldContainer > SoNode > SoShape > SoCube


#include <Inventor/nodes/SoCube.h>

Fields from class SoCube:

SoSFFloat width

SoSFFloat height

SoSFFloat depth

Methods from class SoCube:


static SoType getClassTypeId()

Methods from class SoNode:

void setOverride(SbBool state)

SbBool isOverride() const

SoNode * copy(SbBool copyConnections = FALSE) const

virtual SbBool affectsState() const

static SoNode * getByName(const SbName &name)

static int getByName(const SbName &name, SoNodeList &list)

Methods from class SoFieldContainer:

void setToDefaults()

SbBool hasDefaultValues() const

SbBool fieldsAreEqual(const SoFieldContainer *fc) const

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)

SbBool set(const char *fieldDataString)

void get(SbString &fieldDataString)

virtual int getFields(SoFieldList &resultList) const

virtual SoField * getField(const SbName &fieldName) const

SbBool getFieldName(const SoField *field, SbName &fieldName) const

SbBool isNotifyEnabled() const

SbBool enableNotify(SbBool flag)

Methods from class SoBase:

void ref()

void unref() const

void unrefNoDelete() const

void touch()

virtual SoType getTypeId() const

SbBool isOfType(SoType type) const

virtual void setName(const SbName &name)

virtual SbName getName() const


This node represents a cuboid aligned with the coordinate axes. By default, the cube is centered at (0,0,0) and measures 2 units in each dimension, from -1 to +1. The cube is transformed by the current cumulative transformation and is drawn with the current lighting model, drawing style, material, and geometric complexity.

If the current material binding is PER_PART, PER_PART_INDEXED, PER_FACE, or PER_FACE_INDEXED, materials will be bound to the faces of the cube in this order: front, back, left, right, top, and bottom.

Textures are applied individually to each face of the cube; the entire texture goes on each face. On the front, back, right, and left sides of the cube, the texture is applied right side up. On the top, the texture appears right side up when the top of the cube is tilted toward the camera. On the bottom, the texture appears right side up when the top of the cube is tilted away from the camera.


SoSFFloat width

SoSFFloat height

SoSFFloat depth

Sizes in the x, y, and z dimensions, respectively.



Creates a cube node with default settings.

static SoType getClassTypeId()

Returns type identifier for this class.



Draws cube based on the current coordinates, materials, drawing style, and so on.


Intersects the ray with the cube. The face of the cube that was picked is available from the SoCubeDetail.


Computes the bounding box that encloses the cube.


If any triangle callbacks are registered with the action, they will be invoked for each successive triangle that approximates the cube.


Cube {

width 2 height 2 depth 2


SoCone, SoCubeDetail, SoCylinder, SoSphere