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SoBlinker(3IV)() SoBlinker(3IV)()


SoBlinker — animated cycling switch node


SoBase > SoFieldContainer > SoNode > SoGroup > SoSwitch > SoBlinker


#include <Inventor/nodes/SoBlinker.h>

Fields from class SoBlinker:

SoSFFloat speed

SoSFBool on

Fields from class SoSwitch:

SoSFInt32 whichChild

Methods from class SoBlinker:


static SoType getClassTypeId()

Methods from class SoGroup:

void addChild(SoNode *child)

void insertChild(SoNode *child, int newChildIndex)

SoNode * getChild(int index) const

int findChild(const SoNode *child) const

int getNumChildren() const

void removeChild(int index)

void removeChild(SoNode *child)

void removeAllChildren()

void replaceChild(int index, SoNode *newChild)

void replaceChild(SoNode *oldChild, SoNode *newChild)

Methods from class SoNode:

void setOverride(SbBool state)

SbBool isOverride() const

SoNode * copy(SbBool copyConnections = FALSE) const

virtual SbBool affectsState() const

static SoNode * getByName(const SbName &name)

static int getByName(const SbName &name, SoNodeList &list)

Methods from class SoFieldContainer:

void setToDefaults()

SbBool hasDefaultValues() const

SbBool fieldsAreEqual(const SoFieldContainer *fc) const

void copyFieldValues(const SoFieldContainer *fc, SbBool copyConnections = FALSE)

SbBool set(const char *fieldDataString)

void get(SbString &fieldDataString)

virtual int getFields(SoFieldList &resultList) const

virtual SoField * getField(const SbName &fieldName) const

SbBool getFieldName(const SoField *field, SbName &fieldName) const

SbBool isNotifyEnabled() const

SbBool enableNotify(SbBool flag)

Methods from class SoBase:

void ref()

void unref() const

void unrefNoDelete() const

void touch()

virtual SoType getTypeId() const

SbBool isOfType(SoType type) const

virtual void setName(const SbName &name)

virtual SbName getName() const


The SoBlinker class is derived from SoSwitch, so it selects one of its children to traverse. Using engines connected to the realTime global field, the whichChild field is animated over time. If the node has only one child, whichChild toggles between SO_SWITCH_NONE and 0, causing the child to be switched on and off repeatedly. If the node has more than one child, they are cycled through continuously.


SoSFFloat speed

Defines the speed of the blinker, in cycles per second.

SoSFBool on

Allows applications to enable or disable the blinking easily.



Creates a blinker node with default settings.

static SoType getClassTypeId()

Returns type identifier for this class.


SoGLRenderAction, SoCallbackAction, SoGetBoundingBoxAction, SoGetMatrixAction, SoHandleEventAction, SoRayPickAction, SoSearchAction

Same as for SoSwitch.


Blinker {

whichChild -1 speed 1 on TRUE