.\" DO NOT MODIFY THIS FILE! It was generated by help2man 1.48.1. .TH GFXRECON-EXTRACT "1" "June 2021" "gfxrecon-extract version info:" "User Commands" .SH NAME gfxrecon\-extract \- Extract shaders from a GFXReconstruct capture file. .SH DESCRIPTION gfxrecon\-extract \- Extract shaders from a GFXReconstruct capture file. .SS "Usage:" .IP gfxrecon\-extract [\-h | \fB\-\-help]\fR [\-\-version] [\-\-dir ] .SS "Required arguments:" .TP The GFXReconstruct capture file to be processed. .SS "Optional arguments:" .TP \fB\-h\fR Print usage information and exit (same as \fB\-\-help\fR). .TP \fB\-\-version\fR Print version information and exit. .TP \fB\-\-dir\fR Place extracted shaders into directory . Otherwise use .shaders in working directory. Create directory if necessary. Each shader is placed in individual file named sh where handle_id is handle id of the CreateShaderModule call. See gfxrecon\-replay \fB\-\-replace\-shaders\fR. .IP GFXReconstruct Version 0.9.4\-unknown (unknown\-build\-source) Vulkan Header Version 1.2.162 .SH "SEE ALSO" The full documentation for .B gfxrecon-extract is maintained as a Texinfo manual. If the .B info and .B gfxrecon-extract programs are properly installed at your site, the command .IP .B info gfxrecon-extract .PP should give you access to the complete manual.